![crash bandicoot cd on computer crash bandicoot cd on computer](https://assets.catawiki.nl/assets/2017/3/18/3/3/f/33f514c3-f5dd-4495-b74f-7f45a5f3a464.jpg)
- #Crash bandicoot cd on computer how to
- #Crash bandicoot cd on computer series
- #Crash bandicoot cd on computer ps2
Whereas PlayStation-era Crash was a mostly linear affair, for the PS2, the studio created a more open-ended adventure with the Jak and Daxter series. This leap had an impact on the games Naughty Dog set out to make. “The processing power that we had from PlayStation 1 to 2 was probably the biggest advancement between generations,” he says.
#Crash bandicoot cd on computer ps2
(Naughty Dog was also acquired by Sony in 2001, making the studio a PlayStation-exclusive developer from then on.) Wells says that when he first started hearing details of the PS2 and its specs, which included significantly more processing power as well as increased storage through DVDs, he quickly realized that “it was an enormous leap” over what was possible with the original PlayStation. But around that time, yet another monumental change was happening with the imminent release of the PlayStation 2. Wells joined Naughty Dog in 1998, and he went on to lead the Crash team through the tail-end of the PlayStation’s lifespan. “As soon as we got our hands on the PlayStation, the promise was just so much stronger.” I was just shocked, and so excited to get down here and figure out how they were doing it.” The results that they were able to achieve in terms of the graphical fidelity. “They were taking advantage of streaming data off of the CD, in what, at the time, was a pioneering effort. “Seeing what Naughty Dog was doing, and approaching it in such a different manner, is what drew me to join the studio,” Wells says. Instead of presenting players with large open spaces or classic side-scrolling stages, Crash was more tightly constructed, with a third-person perspective that funneled players through levels filled with puzzles and setpieces.
#Crash bandicoot cd on computer series
One of Gex’s biggest competitors came in the form of Crash Bandicoot, a series that took a very different approach to 3D platforming. There was one developer, in particular, that impressed Wells during this period. And I think the diversity of games being developed was much more akin to the indie scene now, where you see much more experimentation than in AAA development.” You really didn’t have a roadmap to follow, and because of that, there were different types of games being developed. Everyone was experimenting in all of these different avenues, which was exciting.
#Crash bandicoot cd on computer how to
“Nobody knew how to make fun gameplay, nobody knew how to deal with cameras in 3D. “Everybody was coming to grips with how to design games in 3D at that point. Wells says that, at this point in time, most people had no idea what they were doing as the medium shifted from 2D games to three-dimensional worlds, but that’s also what made it such an exciting period. “As soon as we got our hands on the PlayStation, the promise was just so much stronger,” he says. His first taste of the original PlayStation came when he served as lead designer on the platforming sequel Gex: Enter the Gecko. He started his career working at studios like Sega and Crystal Dynamics, which meant developing games for early 3D-capable consoles like the 3DO. Wells knows better than most the ways 3D graphics have changed over the years and how those changes influenced the medium. “And you look back at that commercial, and it’s nothing compared to what we’re doing now.” “I very clearly remember thinking, ‘Oh, those ray-traced graphics, games will never look like that!’” says Wells, who now serves as president of Uncharted and The Last of Us developer Naughty Dog.
![crash bandicoot cd on computer crash bandicoot cd on computer](https://www.vgdb.com.br/gf/fotos/games/media_8817/crash-bandicoot-8817.jpg)
The entire thing was built using computer-generated visuals that, today, look simple and dated. In it, a bottle of Listerine swings through a jungle on a vine, Tarzan-style, signifying the arrival of an exciting new flavor of mouthwash. There’s an old commercial from the 1990s that always stuck with Evan Wells.